By: Justin Hopkins
So, this is later then I was expecting. Wanted to have this up on Tuesday, but, and this may be a hint at final thoughts, I couldn’t put it down. So much I wanted to do and trying to do as much as I could and I am nearly at the finish line. No sense in holding off any longer. Reviews are piling up and time to get the train going. I was excited, from the trailer, looked like they were shaking up the gameplay in a big way, and after so long of the same formula. Had no idea what to expect and hype was real. So, after a bit of a disappointing trip the last go around. Time to unretire Mui for another adventure.
Game starts off with us talking to Arceus, in a dark void. Falling through after the conversation and coming to on Prelude Beach. Being waken up by Professor Laventon and three Pokemon, Rowlett, Cyndaquil, and Oshawott. Who scamper off after Laventon talks to Mui. Who has no idea where we are or what is going on. Catching them for him, he takes us back to Jubilife Village. Centuries back in time from our normal stomping grounds. A place that doesn’t know much about Pokemon, fears them and are wary over the new person. After meeting with Captain Cyllene. Letting us have a place to stay for the night, but would have to pass as trial tomorrow to stay or be expelled out of the village and possibly die out in the wild. Overnight, lightning comes out of the rift we fell out of. Rei wakes us up, and takes us to Cyllene’s office. Giving us the challenge to catch three pokemon, Shinx, Starly, and Bidoof. Before we leave, Laventon offers us one of the three and after some thought, Shida the Rowlett became pokemon number one. Each representing how Pokemon are going to react to noticing you in the wild. Either going to ignore, run, or attack. After catching them, we are accepted into the Survey Corp at rank zero and instructed to go see Kamado. Commander of the Galaxy Expedition Team and challenges me to combat, Sumo throwing Mui into a wall. Warning us that not everyone will take kindly to us right away. Rei taught us how to craft and we got to run about the Obsidian Fieldlands for a bit and some requests from civilians and workers. Getting to Rank one and ending the day. When we wake up, have a meeting with Kamado, along with Irdia and Adaman. Leaders of the Pearl and Diamond Clan. Pearl believing in the god of time. The other, god of space. The Lightning from the other night have riled up the lords around the world. Sent to go talk to Klevor’s warden to find out more. Learning that Klevor won’t even let him get close. After a long time thinking. Laventon comes up with the idea to throw his food at him. I go back armed with Balms and start throwing them at his face. After a long sequence of him trying to attack me while I smacked him in the face with his food. Managed to settle him back to his normal state, and we were off to do the same with the next Lord, Lilith. Before we could do that though, have to appease one of the Pearl’s members and track down stolen goods. Leading us to the bandits, The Misfortune sisters, Coin, Charm, and Clover. Who coughs up the goods after we beat them. Returning it to her and calming down an out of control Ursaluna. Finally getting access to Lilligant and calming down their Lord and moved onto the next, a place without a lord. Since Arcanine drown saving him pup. Palina refusing to rush the young Growlithe’s traning. However when the Misfortune Sisters arrived and stole on of the Growlithes. The Growlithe evolves into Arcanine and becomes the Lord, and immediately, goes into Frenzy and another Balming fight later. We move on, with the new Lord in his place. Moving slowly on and doing the same to the fourth, Electrode, and even faster to deal with Avatugg. Due to the unmerciful attacks from Glalies and Abomasnow. Everyone cheering that all the lords are calmed, but that night, the rift acts up again, but Kamado in blaming us. To the point he expels us from the village. Much to the dismay of Iridia and Adaman. Told that we would be welcomed back if we can solve the issues. Resisting the urge to burn down the village as we left. Running into Volo who takes us to Madame Cognita. Telling us about the pokemon at the lakes and the red chain.. and that is where I am going to leave it for the time being.
They took a big gamble, changing up the formula this much. Battles being a minimum, and putting the whole focus on exploration and catching pokemon. Helping to build a pokedex and educate the people in the village so they wouldn’t be as afraid of them. While at the same time, knowing which ones to be worried about, cause oh will some of them mess you up just the same.
That may have been my favorite part of the game though. Can still initiate the battles and do things the old way, but the new aspects are fantastic. Had so much fun trying to stealth around, failing because I am bad, and being chased by angry pokemon. At one point, had a Luxray after me, that became a pack of Luxray. Thought I lost them, but didn’t see I had angered another pokemon and an Alpha Alakazam flew in from out of nowhere. Scaring me off the side of a hill. Loved seeing Ghastly and Haunter rising up out of the ground, warmed my heart and made me laugh as I had to run again. Making the world so much more fun to travel around. See everything they had to offer because of the way the pokemon acted and reacted to your presence was such a delight. Which really went into immersing me into the game.
Another massive plus was that I was genuinely amused by most of the NPC characters that I dealt with throughout my playthrough. Never related more to a character than when Cyllene wouldn’t eat with us, because she wanted to enjoyed her meals better alone. From some fun requests like, investigate the Mr. Mime that was messing with the one guy. Helping a woman somewhat overcome her fear of Starly and continue having to go find the lost worker, Wanda. Loved watching the village grow, especially the shop. and meeting the different members of Diamond and Pearl, even Melli. Not everyone was a hit, but majority of them were fun.
I loved the art style they used in the game. Following Brilliant Diamond this felt like a giant leap forward. Did a really good job at adding emotions to the characters when they are talking and interacting with each other. Liked the biomes and territories that certain pokemon could be tracked down to. Such as Turtwig in a little lake, in the Droning Meadows, for example. The scenery and colors were beautiful and loved looking out across the terrain when I was flying around.
The little thinks such as the link cable so you didn’t have to trade pokemon to get them to evolve. Waiting for so long for stuff like this. Finally get to fill the pokedex without having to bring in another person. They were nearly perfect, but for one part.
Mixed feelings now surrounding request number 22, eerie apparitions in the night. The sole reason why I haven’t completed the Dex at the moment of writing this. I am all up for challenges, and all for running around the world, but it becomes quite different when you are trying to spot tiny purple lights. Some places have one left and I am pulling my hair out trying to find it. It gets real monotonous after a while. They have done these before, but never finished them and am actually trying this time, but wow it gets you down after a while.
Thought they could have done more with the Misfortune Sisters. They were fine, but reveal being they were just rowdy “bandits” was kind of anti-climactic. Now, admittedly, I did it to myself. Saw a couple story threads they could’ve went with. Particularly after we are kicked out of the village. Almost showed have gone further with Kamado being a baddie as well. Particularly knowing where Galaxy would end up becoming.
If you are into Pokemon for competitive side of the games. This game might not be all of that for you, but I am not one of those people. The battles tend to rank pretty low, and this game delivered so much of what I did like. Loved how the game looks and being able to run among/from the wild pokemon. Felt like the world was alive and NPCs were fun to interact with and did enjoy the direction the story went, and the surprise at the end took me off guard and would gladly suggest trying this game out. Final Grade – S
As always, I hope you enjoyed….
Thank You For Reading!!!!
By: Justin Hopkins
We have come to the end of the line. Having started my little trek with Pokemon Ruby. May have taken a little bit longer then I expected it would, but here we are and as happy as I was going in, was sad at the same time. Have been having a lot of fun so far and didn’t want it to end quite yet. I know that there was a lot of dislike for this game, but other games had negativity around them that I really enjoyed so, with an open mind, lets talk about Mui’s final journey… for now that is.
The game kicks off with a cinematic of a battle about to start, with the undefeated champion, Leon. Hyping up Dynamax before we jump to Postwick. Meeting up with Mui, who was rudely interrupted by her friend Hop. Whop was excited for Leon, his brother, was coming with Pokemon. After having to go get him because he would get lost.. walking a straight line, but he did have pokemon and it was very hard. Wasn’t really fond of any of the three, but settled with Stormy the Sobble. After beating Hop and a BBQ. Had to go rescue a Wooloo who busted through the gate and into the dangerous Slumbering Weld. Encountering Zamazenta in the fog. Only he disappeared when Leon came to get us out and the journey began. Meeting with Sonia for the Pokedex, Adding a Nickit named Ripley, and Professor Magnolia, who gave us a Dynamax Band, made from a wishing star that fell during me beating of Hop. Each of us earning sponsorship to the gym challenges by Leon. Getting some camping gear from Mom and after the train couldn’t continue because of more Wooloo, ventured into the Wild Area. A place that I loved. So much fun running around. catching Pokemon that I wouldn’t use and messing with the Dens. Keeping a close eye to make sure I didn’t over level or anything but had fun exploring before finally arriving at Motostrike. Exploring around the town, buying some clothes and made a card. Dedicating my run to the Pokeball Mascot before going to the hotel. Where I encountered this game’s gang. Toxic fans of Challenger Marnie from Spikemuth, called Team Yell that I imagined all talked like NXT’S Pete Dunne. Beating them in battle and a conversation with Marnie, time to call it a day, before registering at the Gym. I picked the number four and they forced ,e into a uniform and head out to basically say hello to the crowd, because that was it. I stopped in to buy a new uniform, Poison, but wasted my money, because I was never able to change from the white one during gym battles, yeah I was bitter about that. Anyways. On my way, another Hop beating and made our way to the beautiful Gala Mine number 1. Where we meet our next Rival, Bede. Sponsored by big CEO Rose for the challenges and to collect wishing stars. The rude jerk we have been missing for so long. After knocking him out, it was off the the next city. Learning a bit of Galar Lore from Sonia but I was sweeting the Gym fight. Milo was grass and Ripley and Nickit were badly matched. Took two shot, second had my team stacked to survive the Dynamax to take him down. From there, I ran into Hop was kind enough to warn me ahead of his next beating and off to Hulbury. Where my ignorance struck again for not building more than a team of 2. I added an Electrike after my first loss to Nessa. Meeting up with Rose at a restaurant as he talked about all the good stuff he has done, really hoping we weren’t going where I thought we were when I left. Venturing back toward the hotel, fighting with off Bede and Marnie back at the hotel, making a mental note of how tough her Morpeko was. before going to gym 3, with Kabu. Our first easy gym and as they saw me and Hop off. Knew I had to come up with a better team for the second half. While Bede was beating Hop, I added Angelica the Timburr, Iggy the Sizzlipede and replaced Electrike with Jamie the Helioptile. Learning some more lore before making my way to the next city, where me and Sonia are interrupted by Bede trying to break apart a memorial to get wishing stars. A very cross Rose revoked his sponsorship for it. When they leave, the memorial falls apart and another lay beneath. Throwing the mystery up in the air. From there I went and stomped on the Ghost Leader. Then it was Opal’s turn, who, even after beating her and answering her questions, wouldn’t’ give me her gym. Getting to mock Bede back in Hammerlocke, but to my dismay Opal takes a liking to him and forces him to come along. The long to Circhester and two more Hop fights later and not just Iggy who shined, but after he dropped, I forgot to heal before the Campion, Ripley came in and started tanking and dodging everything, and able to win the day. Adding my final team member, Jaime the Sneasel as I went to Spikemuth. A town in desperate times. They don’t have a power spot and without the ability to Dynamax, people don’t come. Despite Pier doing his all to show you can have entertaining battles with and generally felt rewarding fighting him. From there we were back off to Hammerlocke, to fight Riahan and I was worried. Was able to get what I needed to evolve Jamie to Weavile but wasn’t sure if she was strong enough to handle it and got even more worried by finding doubles, but she held fast and the 8th badge was ours. Trekking to Wyndon where the Semi Finals began. Having to first fight Marnie and Hop, kind of wish they were reverse, but I did win the cheer squad and Team Yell which was a nice bonus. After Leon was late for dinner we had to fight our way to the Rose Tower. Where we hear them talking, Rose is concerned about Power running out in a thousand years. Leon says he will help, but tomorrow, after the tournament, but Rose is not happy about that, but we are done for today. The next day, we got the next half of the finals, but after Bede comes out, with the position that I was suppose to have, Fairy Gym Leader and challenges Mui to a fight. Accepted and defeated. Followed by Nessa, the Ghost Leader and Raihan. Setting up for Mui vs Leon… but no. Rose kicks off another Darkest Day, and me and Hop have to rush to gather the Sword and Shield from the Slumbering Weld. Heading back, learning he summoned Externatus. To harness for unlimited power. Having to beat him to get access to the roof. Where we need to help Leon. The first fight was simple enough but when he Dynamaxed we used the sword and shield to call Zaican and Zamazenta to help fight. Weakening him down to find a new home in my bag. After a few days, Leon ordered the Championship Match and after a fun finale, Mui handed him his first L and became champion. Post Game had a full on story, with Sordsward and Shielbert made off with the sword, after Hop couldn’t beat him. Running around the gyms. Forcing Pokemon to Dynamax and go wild. Even have their sister infiltrate Sonia’s Lab to get access to Wishing Stars. Building up to a finale where they expose Zaican to too much power and made him made. Zamazenta came to the rescue. Ending with each of us having one, and during the final fight got to tell Hop I wasn’t feeling it. There was still plenty left to do, but after all this, time for Mui to return home and retire a bit.
There is a lot of positives to talk about. The graphics and colors were all pretty good. The City and routes were all nice and appealing. Felt special and unique. Liked the U.K touches, dialogue especially, The conversations were fun to have and looked forward to the conversations because they were different. I loved the Cinematics. Felt like they got the most out of them. How they hyped up the the Dynamaxes at the beginning of the game. Properly building on the idea of having a rival that could push you. Making Leon feel like a champion and they did a good job showing how powerful Externatus was when he broke a Pokeball that was used to try and catch him. Simple scene that they made feel like a big deal.
Bede felt like a much needed character. Missing the jerk character and the fact that you got the option to be a jerk later was such a nice touch. At the same time, he had a character arc. That his attitude lead him down a bit of a bad path, even with Opal but he was taking the idea that he was a Gym Leader now seriously. Marnie was fun to interact with. That she knows Team Yell can be rough and out of line, but they were her fans and appreciates them. Her hometown friends who just want to be happy for her success. Then there was Hop, who, although was another friendly, got an Arc that separates him from the last bunch, in that his losses matter. They affected him on a deep level. Knowing that the pressure is on, by being Leon’s brother. Not just a smiling goof who shrugs off loses and that makes Hop such a deeper character in my eyes. All three were well done.
I loved the Wild Areas. A lot of time just biking around and exploring. Amused by all the Pokemon that would not just show up, but legit just come at you. Sneasels are terrifying when you see one come out of nowhere like its about to take out an ankle and it was great. We didn’t get the follow option back, but did have fun with Camping. Playing ball with my Pokemon and seeing what concoctions I could cook up at random and that is one of the things I love about these later games is how much interaction you can have with your Pokemon and this was no different.
Then, there was Spikemuth and the whole idea around the idea of this town. A town of nice people who care for one another and even though they have a gym, people didn’t want to come watch the battles because they didn’t have the new shiny thing and that was very clever and well done. Kind of making Spikemuth one of my favorite towns in the series and of course we got to talk about Team Yell. They were great. Loved the fact they were based around Toxic Fandom around sports team. That they aren’t necessarily bad. Are not trying to take over the world or steal Pokemon. They just get caught up in the moment and are doing dumb things. Good change of pace for the gang idea.
Onto the negative, and it is with the finale. Going with Rose was a boring and never rackingly cheap way to go. I thought they maybe had an interesting seeded planted to swerve and have Opal turn evil. Which would have been an Interesting way to go. The closest way we have had to an Evil Gym Leader was Giovani. When she pulled Bede that could have set something up, but no. They went with Rose. Who even when he broke bad, didn’t make any sense for him to do so. He waits five minutes and Leon was offering to help him with his problem. Would have made sense to, now that Nui is the Champion, Leon could dedicate all his time and him and Rose set off to find a solution for the Power problem. Instead, the took an easy way out.
Why, oh why would you sell uniforms if you couldn’t change them for Gym Battles. I get that you can wear them outside of the gyms, but no, they sell them separately from the regular clothes. Why even give us uniforms if we can’t change them. They did a good job at making this feel like a sport but they handled the uniforms horribly.
And, I continue to complaining about lack of Roller Skates, could have been a lot of fun to roller skate around here. Please give me the skates back.
That’s all I got for negatives. I had a lot of fun with Pokemon Shield. There were some issues with story, uniforms, and no roller skates, but the positives far out weigh them The characters were a lot of fun to interact with. Hop, Bede and Marnie were all enjoyable to be around. Liked the fact we got to watch Sonia grow into a Poke Professor. All of the gym challenges and Gym Leaders and they left me excited for what they put out next. Final Grade – B+
As always, I hope you enjoyed and….
Thank You For Reading.
By: Justin Hopkins
As we inch closer to the end of the series. We take a short detour off the main road, for Pokemon Let’s Go. Their first on the Switch Platform and I was both excited and a little worried. Call myself Genwunner for a reason and the fact I got to go back and relive Kanto again, but I was a little nervous about what I was walking into. I knew a little about what I was getting into. About Catch Combos and Pokemon wondering about in the overworld and such. Picked Let’s Go, Eevee due to the fact I dislike Pikachu more, but still not a huge fan of Eevee either, but was still excited to get started and now that Mui’s journey is over. Lets break it down and discuss.
(Blogger note, Let me address Ultra Sun and Moon. I haven’t forgotten about them. Paulie held a poll about whether Ultra Moon was different enough from Moon to warrant a playthrough and the vote came back No. If you feel differently, please say so and I will take it under consideration.)
The game kicked off with Mui waking up and being greeted by the villainous Paulie. Eager to get out and get our Pokemon. Like a pro that I am, skipped the Lab and went to the trail, where we were the one to catch an Eevee and watched the ball bounce away. Catching up to it at the Lab and despite my best efforts. Picked Eevee and named hum Majin Buu and after delivering Oak’s Package and smacking Paulie around. We were off to the races, but kind of slowed down. Playing with Buu and debating about how I was going to build a team. Had a pretty set team when I was a kid, but choose to try out another to mix it up. So, before we made it to Viridian Forrest. Added female Nidoran named Bulma. Building them up along the way by mostly catching Pokemon that I dumped into the bag. My focus staying on Bulma and Buu. Getting to Pewter where I got way to excited over babysitting a Slowpoke and getting real thankful over the fact I caught a Bellsprout and took my rage out on Brock for that dumb rule and had a true geek out moment at seeing Blue. After the nightmare in Moon and a slew of friendly rivals. Was so glad to see Blue. Whop lost a bit of an edge through him maturing, but still had a bit of sarcastic wit and happy nevertheless. Rejuvenating my spirit and tearing through Mt. Moon’s Rockets and Jessie and James. Saving Misty for later. Running through second Paulie fight mostly off Eevee. Wasn’t even over leveled. Eevee is just a hoss in this one. I went this way because I had a memory off Oddish and Abra being up this way. After spending an embarrassing amount of time. Started to doubt myself until I pulled up a list. They moved Abra a few routes south and to my horror. Oddish is Pikachu exclusive. Caught Vegeta the Psyduck but he wasn’t long for the team. Thanks to Zippy Zap, Eevee dealt with Misty and we moved on. Catching 18 the Abra on the way to the S.S Anne. Training him up during my run through the boat, but I was worried about Surge…Not as a trainer but his stupid trash can puzzle. That thing would hang me up for so long and it still rages on. I beat Surge faster then it took me to open the door, but it allowed me to move on to the next leg and I really needed to start building a team. It was still just Buu, 18 and Bulma and I wasn’t sold on Bulma yet. While I didn’t find any in Rock Tunnel. That changed quickly. Adding Tien the Hitmonlee and 17 the Gastly while we were saving the poor Cubone, in a satisfying ending to the Poketower that I never knew I needed. Once I got the flute though, it was a mad dash to Fuchsia Stopping only to catch Caulifla the Ponyta. Excited to see the Safari Zone. Only there is none. Replaced it with the Go Park. A place to shift Pokemon from Pokemon Go and after a bit of playing around, sent some over. Frieza the Alakazam and Kale the Vileplume. They were not over level. I never committed to Go long enough for that. Highest was Alakazem at 28. So grinding was necessary still, but the team was complete and it was time to start knocking off challenges. Caulifla dealt with Koga and Erika. We took Giovani in Silph-Co before 17 and Frieza tag team to down Sabrina and team effort for Blaine and Giovani again. Getting by Paulie with ease and immediately got lost in Victory Road. Stumbling on Moltres byu accident, but was luckily prepared for it. Managing to find my way to the League. Team of Frieza the Alakazam, 17 the Haunter, Kale the Vileplume, Tien the Hitmonlee, Caulifla the Rapidash and Buu the Eevee, and after one shot, became Champion of Kanto for the first time in decades. Kicked off Post Game by collecting the other two Legendary Birds and a slugfest between me and Mewtwo. Leading to the best encounter in the game, with Green. I laughed way to hard at her throwing pokeballs at me. Rematching the gym leaders and then came the hard part, The Master Trainers. Replaced Kale and Caulifla for Psyduck and Charizard (because I knew where they were) and started Catch Combos. One set included a 116 Gravelers which included no shines. i was high enough to win 6 and finally took down Red for a change. With all of that done, it felt like it was time for Mui to retire home and wrap up this adventure.
I had such a great time playing this game. They really brought Kanto to life in a beautiful way. The colors all popped and the designs of the Pokemon were gorgeous. Places like Mt. Moon and Cerulean Cave were just amazing. The cinematic scene were a lot of fun that added to the place or situation. From little things like Eevee getting excited and running to inspect the fountain in Cerulean or even the dumb celebration of high fiving his tail. I was fine with the changes they did make, like seeing the heartbreaking Cubone Story and loved the fact he got to go with Paulie and grow into a Marowak of his own. To the more intense moments of encountering the Birds or Mewtwo. As corny as it sounds, they brought my childhood to life in the best possible ways.
I found that they really made it fun to catch Pokemon again, in my opinion. Finding myself just walking around. Watching what Pokemon came out. Going on random catch combos just to see which rare pokemon came out. Seeing pokemon like Chancey so early blew my mind, but got so much more fun at the end, when you see Dragonites and Charizards flying overhead. I spent so much time walking around and had a great time.
I loved the focus they put on interacting with your Pokemon. Eevee growing on me, from a pokemon that I didn’t care for going in and ended up loving it by the end. Interreacting and feeding him berries. Watching him moving around during the cinematics to see his reaction when around the Legendries. It carries over to the Pokemon that you pick to follow you. A component that should be in every game. True happiness is riding on the back of Haunter. I love the fact that you have the option to interact and feel like you get to bond with your pokemon and they are more then just go and fight the others.
It was fun seeing Red and Blue, despite how much it really throws the storyline out of the window. It was good to see Blue continue to grow and mature a bit. Being able to fight Red was fine, but Green stole the show. I wish we could have had her for a rival cause it was a blast dealing with her during the short time you do.
Mixed wise, Paulie was fine. Another friendly rivalry, which has run its course, but after the Nightmare known as Hau. He was fine here, and I feel like they could have done more with Jessie and James and having Meowth talk wouldn’t have been a big deal.
Negative… I am really hung up on the roller skates being taken away from me. They were so much fun. Please give me my skates back, but that is it for complaints here. Call me bias if you like, but I had a lot of fun with Pokemon Let’s Go Eevee. Brought the first Generation back in a wonderful way, love the cinematics, and adored the fact I got to interact with the Pokemon and seeing them in the wild was a nice way to go. Final Grade – A
As always, I hope you enjoyed and….
Thank You For Reading!
By: Justin Hopkins
As we inch closer to the end of the series, we arrive at the Seventh Generation, with Pokemon Moon. Going in I knew just a handful of things about Moon. Knew there was islands and that they replaced gyms with trails and added something called Z Moves and that was about it. While X was a fine game, thought they left a lot of places to grow on and was excited to see which way they went in Pokemon Moon. An unexpected change actually happened because of the Islands. Normally I would add a Pokemon or two as I go. Slowly building a team, but in this game, I really went in a different direction and staggered my team. Mixing and matching as I went till I had a team I liked. So, instead of telling who I had at what time. Just tell you how I had when I left each island. So, lets dive into Mui’s next chapter in the Genwunner series shall we.
The game kicks us off with a chase scene of a little girl being chased around a facility by guards. When something in her bag teleports them to safety after being surrounded. Before we catch up to Mui and her first day on a beautiful night on Melemele Island. Professor Kuki comes around and takes us to meet the Island Kahuna. Which turns into us having to go find someone we never met before. When we bump into Lillie, the girl from the beginning and we save her Nebby, Cosmog, from a group of Spearow and leads us to being saved by Island Guardian Tapu Koku. Leaving a stone for us when he departs. Leading them back, meeting the nightmare known as Hau, we get to pick our pokemon. Which is a change from before the pokemon has to chose us to, but in the end, Kristen the Popplio is on the team. Getting our Z – Ring and Rolodex, and off to training school. After dealing with that and a regrettable first encounter with Team Skull. Finally slog our way to the first Trial. Were we chase Alolan Rattatas and fight Skulls till we Trigger the Totem Pokemon, an Alolan Raticate. Earning our first Z-Crystal. Which I took back and beat Kahuna Hala, with Kristen, Tree the Pikipie and Nacy the Alolan Grimer. Allowing me to move on to Akala Island. After a bit of confusion and battling the “edgy” Gladieon, who didn’t like Hau either. After a tough fight with his Null. We finally get to move on to some more Trials, Akala being home to three. First being to fight off some Wishiwashies. Getting 10 dive balls that I will never use. Two was a huge let down revolving around dancing Marowak and photos, but loved the third. Where we had to collect ingredients to make some food to tempt the Totem Pokemon out of hiding. Along the way we stop off at the Battle Royale, where we meet the Masked Royal and have an interesting 4 way fight and have to fight Pulmeria of Team Skull. Battling the Island Kahuna Olivia, with a team of Kristen, Tree, Sally the Sylveon, Sydney the Marowak and Alexandra the Phanthump. After we are rushed off to the Aether Institute. A place to protect and house abandoned or Pokemon in need. Lillie refuses to go, leaving me alone with Hau. Meet Lusimine, whose goal is to find an Ultra Beast and one appears, but leaves just as fast. They gave us a lift to the next island. Going to meet Kuki at the park and see not just him, but Guzma, the leader of Team Skull and the fight ensues and the fight with Team Skull continues at the Aether House after we leave the Park. While I was out taking pictures of Ghosts and fighting the Totem. They circle back and steal someone’s Pokemon. Leaving a message that we have to go alone to get it back. Which we did, but learn that Team Skull consists of people who have failed their own Trails along the way. This, of course, was a distraction, and Team Skull kidnap Lillie and Nebby. I want to just go and get them, but we have to fight the Kahuna, Nanu. With our team of Kristen, Tree, Sally, Sydney, Jaime the Panchum, and Minxie the Absol. ( I think. I forgot to note down when Absol made the team, but I believe she was added before this) Despite our best efforts and learn that Gladioen and Lillie are siblings to an awful mother Lusimine. She uses Nebby to open a wormhole and her and Guzma are sucked in and Nebby evolves. Leaving me and Lillie to go collect flutes. Which should help. Not before I fight Hapu, newly elected Kahuna. After playing the flutes, Nebby evolves again into Lunala and we enter the portal. Having to battle Lusaminie after she merges with an Ultra Beast, the Beast Mother, in a boss fight. Which was grueling. After, Lillie asks us to catch Nebby, which we do, and we drop Jaime from the team. Team going into the Elite four, is Kristen, Tree, Sydney, Sally, Minxie, and Nebby. The Elite four was nothing special, but Kuki ended up being a bit of a fight due to his snorlax, but third time is a charm, and the celebration began and we caught Tapu Koko. The post Game kicks off with a sad goodbye to Lillie, who is on her way to Kanto. To find help for her Mother, in Bill. Post Game has plenty but after Catching the Ultra Beasts, I was ready to move on and Mui retried back home.
Pokemon Moon did so much right. I’ll start with the story. Which I didn’t think much off at first. I button mashed my way through a lot of the start, thinking it was just the usual quick stop tutorials, but as we went along. I found myself getting into it. I really liked seeing Lillie grow as a person. Going from someone who was scared and sheltered and watched her grow into her own person and she wasn’t a trainer. Which I liked a lot. When we ran into her she was there to talk and not challenge me and ramble about fighting me again. Team Skull got on my nerves, with the worst form of cringe, the moment they would approach me, but they were made almost deeper when you learn that they were trainers who couldn’t complete their trails and and came together and acting out because of their failures.
Really upped the graphics from X. The movements feel more smooth and loved the addition of the Z moves. Which looked amazing and loved the idea of this one time, all out powerful blow. Loved the designs of the Pokemon they added and the Alolan Pokemon ranked from awesome in Marowak to nice with Alolan Persian. Was amped up to see the Ultra Beasts, cause I avoided looking at them a head of time and the designs all hit the mark for me and the idea that your starter pokemon had to pick you too. Kind of wish that they would build on that idea and of course, the ride pager was spectacular. Loved running around on a Taurus.
The mix up from Gyms to Trails was a welcomed addition. Really fitting the Alolan atmosphere. I wasn’t a fan of the Marowak one. Thinking they could have done more with that, but I loved the idea of not only having to fight Totem Pokemon but find ways to lure them out. Whether it is making food or taking Pictures of ghosts to make Mimikyu want to come out for a picture. At the some time, battling was important and had to earn the right to fight the Kahuna.
One quick mixed feeling was the layout of the Islands. Got lost so many times and Island hoping felt weird and hard to backtrack for something specific. Not counting it as a straight negative because I’m fairly certain that it is on me. Just weird.
On to the negative and his name is Hau. Living Breathing nightmare known as Hau. Never wanted to beat a character more in a pokemon game more than Hau. We have been having this friendly rivalry for a few gens now, but this is the worst. Seriously, wanted Barry back and never missed Blue more. Even give me Silver. There are threats going on and he just keeps going on about the Trails and keeps smiling. At some point his tone needs to change and it doesn’t. Would trade for any rival just to get rid of his stupid smiling face.
They do hold your hand a bit to much. at the start. Button matched my way through some stuff that was probably important and they could have spaced some of this stuff out more. Which could have given you a bit more of freedom to play with. At least feel like it.
On a minor negative, way more personal, I hate the fact they got rid of the Roller Skates. They introduced such a fun way to get around and may never get over them being removed.
And that is all the negatives I got. Really had fun in Moon and loved what they brought to the table. From the designs, the story and Z moves. It did have some negatives, granted, looking at you Hau, but I can look past most of them. Seriously miss the Roller Skates though. Pokemon Moon was a blast to play and would gladly play again. Final Grade – B+
As always, I Hope you enjoyed and….
Thank You For Reading
By: Justin Hopkins
I went into this generation a little more nervously and a little more cautiously. Going into Pokemon Platinum blind ended up making my run more difficult than it probably should have been and in this generation, it is all new Pokemon to the table, till after you beat the Pokemon League. Which as much as I like the idea of. Was kind of nerve racking at the same time, so this time I looked up the Pokedex and skimmed through it. Nothing about Gym Leaders or story. Wanting to experience all of that as blindly as possible. Scouting out potential Pokemon to keep an eye out for and after a few minutes, it was time for Mui to leave her Villa behind and begin a new. Lets dive in and chat a bit shall we.
The game kicks off with Professor Jupiter going through the normal spill but some little differences. This time we get two pals, Bianca and Cheren ( One friend and one rival, looking at you Cheren) and the Pokemon are delivered to Mui’s House and the game’s biggest question is upon us… okay, so it wasn’t really hard, it was Snivy. I know I just used a Grass type in Turtwig, but really didn’t like the evolutions for Tepig or Oshawott. Bianca got Oshawott and Tepig went to Cheren. After wrecking them and the bedroom. We go to leave, but make pitstop to pick up Bianca where we learn her Dad is arguing with her. Vehemently against her going on an adventure at her age. We keep it a secret and after Jupiter sends us on the usual got to catch them all quest, the three of us take our first steps out of town and into what feels like an endless wave of tutorials and a walkthrough of the Pokecenter. When we are introduced to Team Plasma. The villainous group that runs off the idea that Pokemon are slaves to their trainers and shouldn’t be forced to battle and demands their release. Even if it means stealing them. We encounter a trainer named N, who can speak to Pokemon and get the feeling we will be seeing him a lot. After the battle the game starts to open up to the normal routine. Fighting gym leaders and traveling around. Encountering Team Plasma, who are some evil people. At one point, one of their grunts are kicking a Pokemon. When things change at Niambasa City. While chasing Team Plasma through a theme Park. We board a Ferris Wheel with N to get a better viewpoint of the city. To find out that he is the King of Team Plasma. Telling us that he plans on defeating the Pokemon Champion and using the pull they have, to make everyone release their Pokemon. Making it so much more important for us to get the badges to stop him.
I really love a lot of what they did with this game. Giving you the two friends who are each trying to find their way in the world. At odds with her family. So badly wanting to find her way in the world and being overwhelmed with it all. Cheren was not as interesting, kind of a weaker Gary. Kid who they were forced to hangout with because there were only three kids in town and it would be rude not to include him. Wanting to be the very best, but having no idea what that means or what to do is he became the best. They were effect as friends though and having them meet up and taking their first steps together was a rather sweet touch.
Everything about the Gym Leaders were great. First, they were all charismatic. Every encounter I had with them was a blast. Their gyms had great aesthetics and designs. Between getting shot out of cannons at Mistraltron and the coaster at Nimbasa. The honeycombs of Castelia and the museums of Nacrene. Was genuineuly hyped any time I got to go to a new gym, but then they were actively apart of the story. They are hunting down Team Plasma and marked out when they arrived at the Mansion at the end to fight the sages so I could go forward and by having them being involved to this extent. Heightened the danger Team Plasma were. The Élite Four were a little underwhelming, but being four of my favorite types. Ghost, Psychic, Dark and Fighting. Can’t be to upset over it.
Team Plasma stole the show. They were shown just how ruthless they were. Attacking weaker Pokemon and stealing Bianca’s Pokemon. Build a relation between N and your character that hasn’t been seen. Recognizing that you are the threat instead of scoffing or playing it off. Ghelsis little about face was a little dumb, but after everything that you got to go through is nothing really. In a way, there argument for releasing your Pokemon is kind of better than the one against them. We do force them to fight till they feint. Getting poisoned and paralyzed. Forcing them into a small ball to wait till they have to do it all over again for money and our own pride. Not to mention dress them up and actually dance for our entertainment. While the counter argument is.. love. They do all this for love. Which is fine, but trainers could treat them a little better. Try not cramming them into a ball and take them on the Ferris Wheel… I really loved Nimbasa City.
I really enjoyed a fair amount of the Pokemon designs. My favorites obviously are the one’s in my party. Gothitelle, Krookodile (My MVP during the Elite Four and against N), Gurdurr, Chandelure and Serperior. Purrloin almost had a spot, but was being a little too annoying in the early going to level up. Loved the beautiful colors of Archeops. Were there some that I didn’t like, sure. Didn’t care for the Ice Cream Cone and really hated Cofagrigus. Seriously, it was a Sarcophagus with ghost limbs and looks ridiculous, but they had way more hit then misses and that is fine. Not going to bat a thousand and they tried hard.
Pokemon Black honestly rivals generation one for me. Had such a blast playing through this game. Had a fun group to be traveling with, charismatic Gym Leaders that are actively trying to face the threat instead of being blind to it, or only care about their town. Fun Pokemon designs and loved the city backdrops and settings. Team Plasma were great to square off against and a massive Post Game. Genuinely look forward to my next playthrough of this game. Final Grade – S
As always, I hope you enjoyed and…
Thank You For Reading.