DC Forever Evil Deck Building Game
By: Justin Hopkins
I have a lot of love for Deck Builders. Ever since I started picking up the hobby. Gravitated toward them right away cause of my love of cards in general and lead me to buy my first deck builder, Resident Evil Alliance and had a blast with it. Adored the cards and way the gameplay was. So, much so, that I was quick to pick up a new one, in the form of DC Forever Evil. A game where you play as one of many DC Rogue Gallery to take down the Justice League. About all it took to sell me on it. With us in a brand new year and desire to mix up what I talk about. Couldn’t think of anything more that I wanted to then this, so with that said, let’s dive in shall we.
The game starts up with you picking your oversized Supervillain and passing out the cards to 2 to 4 players. Consisting of 7 punch cards and 3 Invulnerability one. That is your deck. In the middle of the table, with the top five spread out in a line, making up the lime-up. With a vertical stack next to it. Stack of Kick cards on top, weaknesses on the bottom, and stack on Superhero Cards in the center. Should have at least 8, but can add any up to 12, or more in some cases. Shuffle them up and put them facedown, except for The Flash. He always lines up first and face up. From there you are ready to begin. Shuffle your deck of ten, and draw five. Count up how much power in your hand. Total being how much you can spent one the line-up, buy a kick, or if you have enough, take out a superhero. You can spend up to the number of power or less in your hand. Say if you have 9. Can spend up to or less than nine. Once your turn is over, any cards you used, acquired or still in your hand goes into discard pile. Replacing any empty spot in the Line-up that you took, so as to always have at least 5. If you beat a Superhero, that card goes to your discard as well. Keeping the next one in line, until the end of your turn and everyone resolves their First Appearance attack and move on to the next person in line. Play continues till there are no more Superhero cards left or you cannot make a Line-up consisting of five. Collect all of your cards and count the Victory points in the bottom left side of each card. Along with any Victory Point Tokens you have acquired along the way. Highest number wins. In case of a tie, the players who has the most Superhero cards is the winner.
I have had such a blast playing Forever Evil. At this point, my favorite Deck Builders and top three favorite games in general. It can start off a bit slow, as Deck Builders do, but things pick up very quickly, because this game gives you so much to do. Setting up on-going cards, location cards, destruction cards to get rid of negative ones and Vulnerabilities and defensive cards. You still need to collect Power, because once Superheroes start falling it can go quick from there, but these cards early on, will not only go a long way to help in that cause, but also protect your stuff from your friends.
One of my favorite aspects of this game is how much it values being on offense. Not just with going after Superheroes, but messing with other players around the table. Being a general nuisance and screwing up what they have built and have in there hand. Freezing cards in The line-up that you know they need, sending ongoing cards back to their discard to a card that will allow you to commander any ongoing cards they have and use them for yourself for a turn. As trolly as all of this sounds, and it can be, there is legitimate strategies to run with this style. If you don’t have enough power to take a Superhero down, and you are worried they might. Any one of these moves can buy you another round to try and get the cards you need.
Forever Evil almost welcomes expansion packs to be added and I have added more then a few. The likes of Birds of Prey, Arrow and a few others to make a bit of a chaotic deck. Adding new ways to play, dynamics, cards to play as, and go against. A long with a rather tricky Rotation Mechanic. Really making each game feel unique and different from one another because of the way you chose or character you are playing as.
Forever Evil is a fantastic game, with some beautiful cards, and a ton of replay value. It is a game with a lot of different strategies to play around with, and never feels like you are sitting around waiting for what you need to start making progress. Easily lends itself to add expansion packs to flesh out the game more. Definitely makes me want to check out bigger box sets like Teen Titans and Heroes Unite. As far as Forever Evil goes though. Would gladly suggest picking it up yourselves and giving it a shot.
As always, I hope you enjoyed and….
Thank You For Reading!